Maya/3dStudioMax - rendering, especially with reshade3d, but that will require converting manually all Daz PBR materials, but time save on rendering is huge. Proper way of doing things would be to expand pipeline with additional software i.e.:ĭaz - character 'modeling' and possitioning You could done animation is Daz, only issue is physics, or more precisely lack of it, but some good morph set and many hours tweaking things up could give realistic results. Every package does things like rendering / rigging / material handling / physics differently and it all depends how much time do You want to spend and how knowledgable artist is.